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Jim McGregor
Caldari
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Posted - 2006.10.14 12:06:00 -
[1]
Command ships seem very vulnerable to heavy nos.
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Jim McGregor
Caldari
|
Posted - 2006.10.14 17:35:00 -
[2]
Edited by: Jim McGregor on 14/10/2006 17:35:37
A battleship with a few heavy nos or neutralizers and a command ship cant tank any longer... I think they are too vulnerable, at least for solo pvp.
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Jim McGregor
Caldari
|
Posted - 2006.10.14 17:52:00 -
[3]
Originally by: without why are galante hac/cs the ones with the biggest sigs?
Because they look like ***** extensions.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
|
Posted - 2006.10.14 18:08:00 -
[4]
Edited by: Jim McGregor on 14/10/2006 18:09:51
To be serious, I dont really know why the gallente ships have bigger sigs than caldari.
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Jim McGregor
Caldari
|
Posted - 2006.10.14 18:13:00 -
[5]
Originally by: without
Originally by: Jim McGregor Edited by: Jim McGregor on 14/10/2006 18:09:51
To be serious, I dont really know why the gallente ships have bigger sigs than caldari.
i suggest increasing the caldari CS/HAC sigs then 
Because I dont know the reason? Hehe... thats flattering in a way... :)
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Jim McGregor
Caldari
|
Posted - 2006.10.15 12:18:00 -
[6]
Edited by: Jim McGregor on 15/10/2006 12:21:36
Originally by: starship enginer
Originally by: Masochist Edited by: Masochist on 15/10/2006 11:38:50 As long as CCP ain't releasing Nos/drainers signature based. You"ll die a swift dead in your T2 BC.
(next time I'll read other posts first)
a medium cap injecter with 800s adds 36.36 cap per second, that is more than 3 heavy nosf neutrilised for one mid slot. imo more than fair!!
you dont like nosf. fit one medium cap injector with 800s
Medium cap injectors only have room for one 800 charge, then you have to reload. The battleship has room for 4. I dont think you will win the cap race. :) Besides, heavy nos means the battleship can stay at 19km from you and just nos you to death even without his own cap injectors. You need him to be at 10-12 km for you to nos him. Command ships are generally abit faster than battleships though, so you might get in range after a while.
But still, the amount you gain from your nos will be sucked right back by his heavy nos. Most battleship pvp setups have either nos or cap injectors.
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Jim McGregor
Caldari
|
Posted - 2006.10.15 13:19:00 -
[7]
Originally by: without
what the hell are you talking about, let me make this simple for you
medium cap injector = 12sec ROF and then 10sec to reload = 22sec per 800 cap charge (800/22) = 36.36 cap per sec
heavy nosf 1 = 100 cap per 12 sec = 8.33 cap per sec
(36.36/8.33) = 4.365 Heavy nosf
thus one medium cap injecter with 800s on a command ship [and they are dam easy to fit] will stop 4.365x t1 heavy nosf
but CS pilots will still cry since they want a full i win button. one mid slot to counter 4 heavy nosf is way more than acceptable. if anything medium cap injectors should be limited to 200 charges and not more [atm its like fitting a 150mm rail with L ammo or at lest release 3.2k charges so BS can do the same
But the battleship will do more damage to you, and you are giving away half the cap you gain from the booster to the battleship (if he has 2 heavy nos). Im not saying a commandship cant win vs a battleship, but my money is on the battleship.
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Jim McGregor
Caldari
|
Posted - 2006.10.16 10:03:00 -
[8]
Originally by: Liza Stone
If you disagree and want to call me nasty names please feel free IÆve got used to it
No, but I will say that your win vs the megathron sounds more like it was because of ecm and not the ship itself. I dont really see how he could hit for 14 damage when you had both a tank and ecm in the med slots though...
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